Guide and details under construction

Getting started · page 3 of 16

Your first levels

  • Incarnamfor your first fights
  • 6 piecesin the Adventurer set
  • Level 20Tour du monde

After your first fight

One goal at a time. The level ranges below suggest what to do; they are not access requirements. Choose monster groups that suit your team and equipment.

Levels 1 to 10: learn the basics

In Incarnam, practise with your team against small groups and talk to NPCs offering quests. Learn to move, read spell ranges and play each character.

  • After levelling up, spend each character’s characteristic and spell points. Choose an element that matches the spells you use.
  • Check your health before starting another fight.
  • When comfortable, take the transport from Incarnam to Astrub. The Bonta and Brâkmar zaaps cannot take you out of Incarnam.

Your goal: win several small fights while knowing whose turn it is and which spell to use. Combat XP is multiplied by 4 up to level 59, so take time to learn.

In Incarnam: collect the Adventurer set

Your first gear target is the Panoplie du Jeune Aventurier: six pieces, wearable from level 1. Start looking during your first levels, then collect missing pieces as you move towards Astrub.

A piece to aim for, monsters to look for
EquipmentExample monsters
Chapeau de l’AventurierLarve Bleue, Larve Bleue Immature
Cape de l’AventurierChamp Champ, Champ Champ Vulnérable
Amulette de l’AventurierArakne, Arakne Immature
Anneau de l’AventurierPiou
Ceinture de l’aventurierMoskito, Moskito Peureux
Bottes de l’AventurierTofu, Petit Tofu

Click a piece to see its sources, then a monster on its page to see its areas. These monsters are not all on the same map: start with Incarnam variants, then look for Pious in Astrub for the ring.

  1. Aim for one piece by fighting small groups from the matching monster family.
  2. Equip it on your main character or hero, then choose the next piece. If you gather loot, check the carrier’s bag.
  3. Duplicates can equip your second character. Look at set bonuses when comparing your gear.

Loot is random: a piece may not drop on the first fight. You can continue your quests before collecting all six. Understand drops →

At level 20: start Tour du monde

Go to Astrub’s tavern and talk to Metag Robill. Available from level 20, his quest asks you to beat dungeons in increasing difficulty, with bonus experience at each step.

Metag Robill’s dialogue in Astrub challenges the player to take on a quest. Coordinates: -1, -17.
Find Metag Robill in Astrub’s tavern, at -1, -17.
  1. Accept the quest from Metag Robill.
  2. Open your quest journal and read which dungeon comes first before leaving.
  3. Prepare your team and its dungeon access, then defeat the required boss.
  4. Follow the journal to complete the step, receive the XP and find the next dungeon.

Your level 20 goal: accept the quest and know which dungeon to prepare for. You do not need to finish Tour du monde in one session.

Levels 20 to 40: prepare for a first dungeon

Follow the dungeon requested by Tour du monde. If a fight blocks you, improve a piece, adjust your spells or find companions with /c. A small, lightly equipped team may need other players.

  • Check the entrance, keys or key ring for each member. Prepare dungeon access →
  • Recover health and check equipment, characteristics and spells on both your main character and heroes.
  • Open Succès to read the dungeon objectives. For your first visit, aim to win.
  • Afterwards, compare loot with the pieces you want and keep resources needed for their recipes.

To gradually replace the Adventurer set, look at sets up to level 40 based on your spells and element. Jobs are already learned: you can gather and craft too. Use the auction house to find a missing piece or sell resources.

Before leaving: prepare your next session

  • My team is saved and each character has equipment.
  • I have chosen a piece, quest step or dungeon to aim for.
  • I know where to go and what I need to start.

Then explore dungeons, achievements and exclusive content at your own pace. Arenas and the shop and votes have their own pages too.